
#include <Liberty3D/Library/AssetImporter.h>

#define LY_BEGIN()                      const char* Liberty::Library::AssetImporter::classNameForExtension(const char* extension) { const char* className = nullptr;
#define LY_END()                        return nullptr; }
#define LY_EXTENSION(name)              if (strcmp(extension, "." name) == 0) { return className; }
#define LY_DECLARE_IMPORTER(type, ext)  className = #type; ext
#include "AssetImporters.h"
